Warhammer Fantasy Battle Warhammer 40,000 Warhammer Age of Sigmar Games Workshop Logo, i love the 80s, game, text, logo png 1000x388px 91.09KB.Warhammer 40,000 Warhammer Fantasy Battle Warhammer Age of Sigmar Skaven, painting, carnivoran, warhammer 40000, fictional Character png 600圆00px 64.44KB.Warhammer 40,000 Warhammer Fantasy Battle Nurgle Gods of the Old World Chaos, others, food, warhammer 40000, fruit png 566x578px 352.17KB.Warhammer 40,000: Dawn of War Warhammer 40,000: Eternal Crusade Ork Shadowrun, dawn of war, game, video Game, warhammer 40000 png 985x1000px 818.8KB.Warhammer 40,000 Warhammer Fantasy Battle Games Workshop Miniature wargaming, others, warhammer 40000, miniature, tabletop Games Expansions png 626圆04px 377.96KB.No agility access, and expensive linesmen. Shaman is a bit nerfed with guard and frenzy, and runners kind of suck thats why I added the 40K discount to those positionals. Think Necro for undead, faster but not as bashy. Ok the idea is a faster orc team, with a long term advantage that negates the high tier orcs weakness of claw. Negates all skills that improve the armour pen roll, so claw, mightyblow, chainsaw, dirty player etc. Savage Orc Shaman 0-2 6/3/3/8 Warpaint, Guard, Frenzy (GS) - 90K (2x 10K discount) Savage Orc Hunters 0-2 6/3/3/8 Warpaint, Sure hands (GP) - 70K (2x10K discount) Savage Orc Blitzers 0-4 7/3/3/8 Warpaint,Block (GS) - 90K Savage Orc BigUns 0-4 5/4/2/8 Warpaint (GS) - 90K Savage Orc Tribesman 0-16 6/3/3/8 Warpaint (G) - 60K so at least a 6/3/3/8 statline so like human. Since in Warhammer and Mordheim they are just as armoured/tough as normal orks I made them faster. so savage orcs should have at least an AV of 8 even if naked. since orcs do not have high AV because of armour. I didn't like any of the online savage orc teams.
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